I make games that actually make you feel. I focus on how the story, the visuals, and the gameplay all come together to create moments players remember.
"A soft, romantic visual novel set in an endless snowfall, where memory fades but love quietly waits."
"The city is under siege! Destroy the drones and cyber spiders in your path and reach Orca-x to take your revenge!."
The Snowfall Secret is an atmospheric, romantic visual novel about memory, choice, and the quiet pull of staying. As the snow continues to fall, you must decide what warmth truly means and what you’re willing to leave behind. You were on your way to the city when the blizzard swallowed the road whole.The cold drained your strength until even standing felt impossible. Then you saw a light. The music changes depending on the story’s tone and your choices, subtly reflecting your relationship with Kieran and the state of the loop.
Play the game (itch.io) ↗Proje Hakkında: Nova: Whale Attack, oyuncuyu devasa mekanik yaratıkların hüküm sürdüğü bir evrene götürüyor. Bu projede özellikle boss dövüşü dinamikleri ve vuruş hissi (game feel) üzerine odaklandım.
✦ Character concepts from ongoing projects ✦
Lore & Hikaye:
Elara, unutulmuş anıların koruyucusudur. Dünyanın karla kaplı kısımlarında yaşar ve insanların kaydettiği duygusal izleri takip eder. Kendi geçmişi hakkında çok az şey hatırlar, bu da onu Snowfall Secret'ın gizemini çözmeye iten temel motivasyondur. Nazik ama kararlı bir kişiliğe sahiptir.
Lore & Hikaye:
Solen, evrenin dokusunu birbirine bağlayan iplikleri görebilen bir rehberdir. Sert ve kuralcı bir dış görünüşü olsa da, aslında kopmuş bağları yeniden örmek için büyük bir çaba sarf eder. Oyuncuya yol gösterirken, kendi geçmişindeki hatalarla da yüzleşmek zorundadır.
Every game is a system of relationships. I don't just design mechanics — I design the invisible threads that connect a player's choice to its emotional consequence.
I believe the most powerful stories in games aren't told — they're felt. A well-designed narrative system doesn't force the player down a single path; it gives them the vocabulary to write their own emotional journey.
My narrative work focuses on environmental storytelling, branching emotional arcs, and the quiet moments between action — because that's where players connect with characters on a human level.
Every line of dialogue I write serves two purposes: it moves the story forward, and it reveals something the player didn't know about themselves.
I'm always open to collaborations, game jams, and conversations about game design. Reach out!